![]() The Metal shading language is a unified programming language for writing both graphics and compute functions that are used by apps written with the Metal framework. You can use multithreading efficiently to create and commit command buffers in parallel. You get control over the asynchronous behavior of the GPU. Metal is designed to eliminate “hidden” performance bottlenecks such as implicit state validation. Metal is a low-overhead framework for managing, committing, and executing both graphics and compute operations. Apple gets heavy with gaming, announces Metal development platform. ![]()
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